O melhor lado da The First Berserker: Khazan



The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

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3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Isso porque, apesar do ter características como combates punitivos e qual dependem natural do gerenciamento de estamina e ambientes com bom design e atalhos interessantes, eles não trazem Lindas as ferramentas que ajudam a dar personalidade ao game.

Quem gosta de 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há 1 Enorme mapa interconectado para explorar.

Ao dominar as armas e habilidades versáteis por Khazan, os jogadores podem personalizar efetivamente AS SUAS táticas de modo a conquistar diversos tipos por chefes e navegar por cenários do combate variados.

Enquanto é normal qual jogos do estilo soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou 1 bom tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Recomendo a aventura de modo a todos qual procuram 1 game de ação desafiante, usando visuais do anime atraentes e 1 desempenho Porreiro e qual não vai “derreter” seu PC nos momentos mais intensos.

Khazan's chance for revenge comes when The First Berserker: Khazan he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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